41 lines
1.5 KiB
Zig
41 lines
1.5 KiB
Zig
//
|
|
// Often, C functions are used where no equivalent Zig function exists
|
|
// yet. Okay, that's getting less and less. ;-)
|
|
//
|
|
// Since the integration of a C function is very simple, as already
|
|
// seen in the last exercise, it naturally offers itself to use the
|
|
// very large variety of C functions for our own programs.
|
|
// As an example:
|
|
//
|
|
// Let's say we have a given angle of 765.2 degrees. If we want to
|
|
// normalize that, it means that we have to subtract X * 360 degrees
|
|
// to get the correct angle.
|
|
// How could we do that? A good method is to use the modulo function.
|
|
// But if we write "765.2 % 360", it only works with float values
|
|
// that are known at compile time.
|
|
// In Zig, we would use @mod(a, b) instead.
|
|
//
|
|
// Let us now assume that we cannot do this in Zig, but only with
|
|
// a C function from the standard library. In the library "math",
|
|
// there is a function called "fmod"; the "f" stands for floating
|
|
// and means that we can solve modulo for real numbers. With this
|
|
// function, it should be possible to normalize our angle.
|
|
// Let's go.
|
|
|
|
const std = @import("std");
|
|
|
|
const c = @cImport({
|
|
// What do we need here?
|
|
???
|
|
});
|
|
|
|
pub fn main() !void {
|
|
const angle = 765.2;
|
|
const circle = 360;
|
|
|
|
// Here we call the C function 'fmod' to get our normalized angle.
|
|
const result = c.fmod(angle, circle);
|
|
|
|
// We use formatters for the desired precision and to truncate the decimal places
|
|
std.debug.print("The normalized angle of {d: >3.1} degrees is {d: >3.1} degrees.\n", .{ angle, result });
|
|
}
|