Apply zig fmt
to exercises
This commit is contained in:
parent
97ae27435b
commit
238beb4a2d
37 changed files with 152 additions and 144 deletions
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@ -2,7 +2,7 @@
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// Oh no! This program is supposed to print "Hello world!" but it needs
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// your help!
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//
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//
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//
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// Zig functions are private by default but the main() function should
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// be public.
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//
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@ -19,4 +19,3 @@ const std = @import("std");
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fn main() void {
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std.debug.print("Hello world!\n", .{});
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}
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@ -24,7 +24,7 @@
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// const bar: u16 = 2000;
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//
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// You can do just about any combination of these that you can think of:
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//
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//
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// u32 can hold 0 to 4,294,967,295
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// i64 can hold −9,223,372,036,854,775,808 to 9,223,372,036,854,775,807
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//
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@ -47,5 +47,5 @@ pub fn main() void {
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// is a string. The string may contain placeholders '{}', and the
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// second parameter is an "anonymous list literal" (don't worry
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// about this for now!) with the values to be printed.
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std.debug.print("{} {} {}\n", .{n, pi, negative_eleven});
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std.debug.print("{} {} {}\n", .{ n, pi, negative_eleven });
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}
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@ -46,6 +46,7 @@ pub fn main() void {
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// Use the len property to get the length of the array:
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const length = some_primes.???;
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std.debug.print("First: {}, Fourth: {}, Length: {}\n",
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.{first, fourth, length});
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std.debug.print("First: {}, Fourth: {}, Length: {}\n", .{
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first, fourth, length,
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});
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}
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@ -1,6 +1,6 @@
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//
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// Now that we've learned about arrays, we can talk about strings.
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//
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//
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// We've already seen Zig string literals: "Hello world.\n"
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//
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// Zig stores strings as arrays of bytes.
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@ -33,8 +33,7 @@ pub fn main() void {
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const major_tom = major ??? tom;
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// That's all the problems. Let's see our results:
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std.debug.print("d={u} {s}{s}\n",.{d, laugh, major_tom});
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//
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std.debug.print("d={u} {s}{s}\n", .{ d, laugh, major_tom });
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// Keen eyes will notice that we've put 'u' and 's' inside the '{}'
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// placeholders in the format string above. This tells the
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// print() function to format the values as a UTF-8 character and
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@ -8,17 +8,17 @@
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// \\Line One
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// \\Line Two
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// ;
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//
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//
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// See if you can make this program print some song lyrics.
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//
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const std = @import("std");
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pub fn main() void {
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const lyrics =
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const lyrics =
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Ziggy played guitar
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Jamming good with Andrew Kelley
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And the Spiders from Mars
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;
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std.debug.print("{s}\n",.{lyrics});
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std.debug.print("{s}\n", .{lyrics});
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}
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@ -14,4 +14,3 @@ pub fn main() void {
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std.debug.print("With the discount, the price is ${}.\n", .{price});
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}
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@ -21,7 +21,7 @@ pub fn main() void {
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var n: u32 = 2;
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// Please use a condition that is true UNTIL "n" reaches 1024:
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while ( ??? ){
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while (???) {
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// Print the current number
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std.debug.print("{} ", .{n});
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@ -21,11 +21,11 @@ pub fn main() void {
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// I want to print every number between 1 and 20 that is NOT
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// divisible by 3 or 5.
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while (n <= 20) : (n+=1) {
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while (n <= 20) : (n += 1) {
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// The '%' symbol is the "modulo" operator and it
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// returns the remainder after division.
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if(n % 3 == 0) ???;
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if(n % 5 == 0) ???;
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if (n % 3 == 0) ???;
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if (n % 5 == 0) ???;
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std.debug.print("{} ", .{n});
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}
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@ -17,8 +17,8 @@ pub fn main() void {
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// Oh dear! This while loop will go forever!?
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// Please fix this so the print statement below gives the desired output.
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while (true) : (n+=1) {
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if(???) ???;
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while (true) : (n += 1) {
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if (???) ???;
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}
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// Result: we want n=4
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@ -16,13 +16,12 @@ pub fn main() void {
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std.debug.print("A Dramatic Story: ", .{});
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for (???) |???| {
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if(scene == 'h') std.debug.print(":-) ", .{});
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if(scene == 's') std.debug.print(":-( ", .{});
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if(scene == 'n') std.debug.print(":-| ", .{});
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if (scene == 'h') std.debug.print(":-) ", .{});
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if (scene == 's') std.debug.print(":-( ", .{});
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if (scene == 'n') std.debug.print(":-| ", .{});
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}
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std.debug.print("The End.\n", .{});
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}
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//
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// Note that "for" loops also work on things called "slices"
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// which we'll see later.
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@ -19,10 +19,10 @@ function main() void {
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??? (i <= stop_at) : (i += 1) {
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if (i % 3 == 0) std.debug.print("Fizz", .{});
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if (i % 5 == 0) std.debug.print("Buzz", .{});
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if ( !(i % 3 == 0) and !(i % 5 == 0) ) {
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if (!(i % 3 == 0) and !(i % 5 == 0)) {
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std.debug.print("{}", .{???});
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}
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std.debug.print(", ", .{});
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}
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std.debug.print("\n",.{});
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std.debug.print("\n", .{});
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}
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@ -19,11 +19,10 @@ const std = @import("std");
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pub fn main() void {
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// The new function deepThought() should return the number 42. See below.
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const answer: u8 = deepThought();
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std.debug.print("Answer to the Ultimate Question: {}\n", .{answer});
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}
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//
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// Please define the deepThought() function below.
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//
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// We're just missing a couple things. One thing we're NOT missing is the
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@ -7,7 +7,7 @@
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// ...
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// }
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//
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const std = @import( "std" );
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const std = @import("std");
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pub fn main() void {
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std.debug.print("Powers of two: {} {} {} {}\n", .{
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});
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}
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//
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// Please give this function the correct input parameter(s).
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// You'll need to figure out the parameter name and type that we're
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// expecting. The output type has already been specified for you.
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//
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// Both of these are simply labeled "loop" below.
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//
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const std = @import( "std" );
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const std = @import("std");
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pub fn main() void {
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const my_numbers = [4]u16{ 5,6,7,8 };
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const my_numbers = [4]u16{ 5, 6, 7, 8 };
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printPowersOfTwo(my_numbers);
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std.debug.print("\n", .{});
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}
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//
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// You won't see this every day: a function that takes an array with
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// exactly four u16 numbers. This is not how you would normally pass
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// an array to a function. We'll learn about slices and pointers in
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@ -28,7 +27,6 @@ fn printPowersOfTwo(numbers: [4]u16) ??? {
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}
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}
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//
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// This function bears a striking resemblance to twoToThe() in the last
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// exercise. But don't be fooled! This one does the math without the aid
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// of the standard library!
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@ -4,7 +4,7 @@
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// In Zig, an error is a value. Errors are named so we can identify
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// things that can go wrong. Errors are created in "error sets", which
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// are just a collection of named errors.
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//
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//
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// We have the start of an error set, but we're missing the condition
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// "TooSmall". Please add it where needed!
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const MyNumberError = error{
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@ -16,13 +16,13 @@ const MyNumberError = error{
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const std = @import("std");
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pub fn main() void {
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var nums = [_]u8{2,3,4,5,6};
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var nums = [_]u8{ 2, 3, 4, 5, 6 };
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for (nums) |n| {
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std.debug.print("{}", .{n});
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const number_error = numberFail(n);
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if (number_error == MyNumberError.TooBig) {
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std.debug.print(">4. ", .{});
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}
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// Notice how this function can return any member of the MyNumberError
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// error set.
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fn numberFail(n: u8) MyNumberError {
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if(n > 4) return MyNumberError.TooBig;
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if(n < 4) return MyNumberError.TooSmall; // <---- this one is free!
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if (n > 4) return MyNumberError.TooBig;
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if (n < 4) return MyNumberError.TooSmall; // <---- this one is free!
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return MyNumberError.TooFour;
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}
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//
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const std = @import("std");
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const MyNumberError = error{ TooSmall };
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const MyNumberError = error{TooSmall};
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pub fn main() void {
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var my_number: ??? = 5;
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std.debug.print("I compiled!", .{});
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}
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//
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const std = @import("std");
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const MyNumberError = error{ TooSmall };
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const MyNumberError = error{TooSmall};
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pub fn main() void {
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var a: u32 = addTwenty(44) catch 22;
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var b: u32 = addTwenty(4) ??? 22;
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var b: u32 = addTwenty(4) ??? 22;
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std.debug.print("a={}, b={}", .{a,b});
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std.debug.print("a={}, b={}", .{ a, b });
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}
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// Please provide the return type from this function.
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// that makeJustRight() returns a error union (for now).
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var a: u32 = makeJustRight(44) catch 0;
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var b: u32 = makeJustRight(14) catch 0;
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var c: u32 = makeJustRight(4) catch 0;
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var c: u32 = makeJustRight(4) catch 0;
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std.debug.print("a={}, b={}, c={}", .{a,b,c});
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std.debug.print("a={}, b={}, c={}", .{ a, b, c });
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}
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// In this silly example we've split the responsibility of making
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// detectProblems() Returns the number or an error.
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//
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fn makeJustRight(n: u32) MyNumberError!u32 {
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return fixTooBig(n) catch |err| { return err; };
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return fixTooBig(n) catch |err| {
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return err;
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};
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}
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fn fixTooBig(n: u32) MyNumberError!u32 {
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@ -45,14 +47,14 @@ fn fixTooBig(n: u32) MyNumberError!u32 {
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if (err == MyNumberError.TooBig) {
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return 20;
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}
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return err;
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};
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}
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fn fixTooSmall(n: u32) MyNumberError!u32 {
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// Oh dear, this is missing a lot! But don't worry, it's nearly
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// identical to fixTooBig() above.
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// identical to fixTooBig() above.
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//
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// If we get a TooSmall error, we should return 10.
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// If we get any other error, we should return that error.
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if (n > 20) return MyNumberError.TooBig;
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return n;
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}
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@ -17,13 +17,12 @@ const MyNumberError = error{
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pub fn main() void {
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var a: u32 = addFive(44) catch 0;
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var b: u32 = addFive(14) catch 0;
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var c: u32 = addFive(4) catch 0;
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var c: u32 = addFive(4) catch 0;
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std.debug.print("a={}, b={}, c={}", .{a,b,c});
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std.debug.print("a={}, b={}, c={}", .{ a, b, c });
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}
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fn addFive(n: u32) MyNumberError!u32 {
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//
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// This function needs to return any error which might come back from detect().
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// Please use a "try" statement rather than a "catch".
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//
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if (n > 20) return MyNumberError.TooBig;
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return n;
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}
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@ -9,7 +9,6 @@ pub fn main() void {
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for (animals) |a| printAnimal(a);
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std.debug.print("done.\n", .{});
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}
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@ -21,9 +20,18 @@ fn printAnimal(animal: u8) void {
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std.debug.print(") ", .{}); // <---- how!?
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if (animal == 'g'){ std.debug.print("Goat", .{}); return; }
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if (animal == 'c'){ std.debug.print("Cat", .{}); return; }
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if (animal == 'd'){ std.debug.print("Dog", .{}); return; }
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if (animal == 'g') {
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std.debug.print("Goat", .{});
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return;
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}
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if (animal == 'c') {
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std.debug.print("Cat", .{});
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return;
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}
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if (animal == 'd') {
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std.debug.print("Dog", .{});
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return;
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}
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std.debug.print("Unknown", .{});
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}
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@ -15,7 +15,6 @@
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//
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const std = @import("std");
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//
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var counter: u32 = 0;
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const MyErr = error{ GetFail, IncFail };
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@ -25,8 +24,8 @@ pub fn main() void {
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var a: u32 = makeNumber() catch return;
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var b: u32 = makeNumber() catch return;
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std.debug.print("Numbers: {}, {}\n", .{a,b});
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}
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std.debug.print("Numbers: {}, {}\n", .{ a, b });
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}
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fn makeNumber() MyErr!u32 {
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std.debug.print("Getting number...", .{});
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// function exits with an error:
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std.debug.print("failed!\n", .{});
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var num = try getNumber(); // <-- This could fail!
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var num = try getNumber(); // <-- This could fail!
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num = try increaseNumber(num); // <-- This could ALSO fail!
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@ -52,7 +51,7 @@ fn getNumber() MyErr!u32 {
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fn increaseNumber(n: u32) MyErr!u32 {
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// I fail after the first time you run me!
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if (counter > 0) return MyErr.IncFail;
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// Sneaky, weird global stuff.
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counter += 1;
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@ -21,7 +21,7 @@
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// alert();
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// return GameError.TooManyPlayers;
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// }
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//
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//
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const std = @import("std");
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pub fn main() void {
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@ -29,15 +29,15 @@ pub fn main() void {
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for (lang_chars) |c| {
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switch (c) {
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1 => std.debug.print("A", .{}),
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2 => std.debug.print("B", .{}),
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3 => std.debug.print("C", .{}),
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4 => std.debug.print("D", .{}),
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5 => std.debug.print("E", .{}),
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6 => std.debug.print("F", .{}),
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7 => std.debug.print("G", .{}),
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8 => std.debug.print("H", .{}),
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9 => std.debug.print("I", .{}),
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1 => std.debug.print("A", .{}),
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2 => std.debug.print("B", .{}),
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3 => std.debug.print("C", .{}),
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4 => std.debug.print("D", .{}),
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5 => std.debug.print("E", .{}),
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6 => std.debug.print("F", .{}),
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7 => std.debug.print("G", .{}),
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8 => std.debug.print("H", .{}),
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9 => std.debug.print("I", .{}),
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10 => std.debug.print("J", .{}),
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// ... we don't need everything in between ...
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25 => std.debug.print("Y", .{}),
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@ -16,15 +16,15 @@ pub fn main() void {
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for (lang_chars) |c| {
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var real_char: u8 = switch (c) {
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1 => 'A',
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2 => 'B',
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3 => 'C',
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4 => 'D',
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5 => 'E',
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6 => 'F',
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7 => 'G',
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8 => 'H',
|
||||
9 => 'I',
|
||||
1 => 'A',
|
||||
2 => 'B',
|
||||
3 => 'C',
|
||||
4 => 'D',
|
||||
5 => 'E',
|
||||
6 => 'F',
|
||||
7 => 'G',
|
||||
8 => 'H',
|
||||
9 => 'I',
|
||||
10 => 'J',
|
||||
// ...
|
||||
25 => 'Y',
|
||||
|
|
|
@ -16,7 +16,7 @@
|
|||
//
|
||||
// WE know there are only three operations but Zig doesn't. Use the
|
||||
// unreachable statement to make the switch complete. Or ELSE. :-)
|
||||
//
|
||||
//
|
||||
const std = @import("std");
|
||||
|
||||
pub fn main() void {
|
||||
|
@ -26,9 +26,15 @@ pub fn main() void {
|
|||
|
||||
for (operations) |op| {
|
||||
switch (op) {
|
||||
1 => { current_value += 1; },
|
||||
2 => { current_value -= 1; },
|
||||
3 => { current_value *= current_value; },
|
||||
1 => {
|
||||
current_value += 1;
|
||||
},
|
||||
2 => {
|
||||
current_value -= 1;
|
||||
},
|
||||
3 => {
|
||||
current_value *= current_value;
|
||||
},
|
||||
}
|
||||
|
||||
std.debug.print("{} ", .{current_value});
|
||||
|
|
|
@ -23,7 +23,7 @@ const MyNumberError = error{
|
|||
const std = @import("std");
|
||||
|
||||
pub fn main() void {
|
||||
var nums = [_]u8{2,3,4,5,6};
|
||||
var nums = [_]u8{ 2, 3, 4, 5, 6 };
|
||||
|
||||
for (nums) |num| {
|
||||
std.debug.print("{}", .{num});
|
||||
|
@ -32,7 +32,7 @@ pub fn main() void {
|
|||
if (n) |value| {
|
||||
std.debug.print("=4. ", .{});
|
||||
} else |err| switch (err) {
|
||||
MyNumberError.TooBig => std.debug.print(">4. ", .{}),
|
||||
MyNumberError.TooBig => std.debug.print(">4. ", .{}),
|
||||
// Please add a match for TooSmall here and have it print: "<4. "
|
||||
}
|
||||
}
|
||||
|
@ -43,7 +43,7 @@ pub fn main() void {
|
|||
// This time we'll have numberMaybeFail() return an error union rather
|
||||
// than a straight error.
|
||||
fn numberMaybeFail(n: u8) MyNumberError!u8 {
|
||||
if(n > 4) return MyNumberError.TooBig;
|
||||
if(n < 4) return MyNumberError.TooSmall;
|
||||
if (n > 4) return MyNumberError.TooBig;
|
||||
if (n < 4) return MyNumberError.TooSmall;
|
||||
return n;
|
||||
}
|
||||
|
|
|
@ -7,7 +7,7 @@
|
|||
//
|
||||
const std = @import("std");
|
||||
|
||||
const NumError = error{ IllegalNumber };
|
||||
const NumError = error{IllegalNumber};
|
||||
|
||||
pub fn main() void {
|
||||
const stdout = std.io.getStdOut().writer();
|
||||
|
@ -19,6 +19,6 @@ pub fn main() void {
|
|||
|
||||
// Just don't modify this function. It's "perfect" the way it is. :-)
|
||||
fn getNumber() NumError!u32 {
|
||||
if( false ) return NumError.IllegalNumber;
|
||||
if (false) return NumError.IllegalNumber;
|
||||
return 42;
|
||||
}
|
||||
|
|
|
@ -6,7 +6,7 @@
|
|||
// 1. Having to remember op codes by number is no good.
|
||||
// 2. We had to use "unreachable" because Zig had no way of knowing
|
||||
// how many valid op codes there were.
|
||||
//
|
||||
//
|
||||
// An "enum" is a Zig construct that lets you give names to numeric
|
||||
// values and store them in a set. They look a lot like error sets:
|
||||
//
|
||||
|
@ -16,11 +16,11 @@
|
|||
//
|
||||
// Let's use an enum in place of the numbers we were using in the
|
||||
// previous version!
|
||||
//
|
||||
//
|
||||
const std = @import("std");
|
||||
|
||||
// Please complete the enum!
|
||||
const Ops = enum{ ??? };
|
||||
const Ops = enum { ??? };
|
||||
|
||||
pub fn main() void {
|
||||
const operations = [_]Ops{
|
||||
|
@ -29,16 +29,22 @@ pub fn main() void {
|
|||
Ops.inc,
|
||||
Ops.pow,
|
||||
Ops.dec,
|
||||
Ops.dec
|
||||
Ops.dec,
|
||||
};
|
||||
|
||||
var current_value: u32 = 0;
|
||||
|
||||
for (operations) |op| {
|
||||
switch (op) {
|
||||
Ops.inc => { current_value += 1; },
|
||||
Ops.dec => { current_value -= 1; },
|
||||
Ops.pow => { current_value *= current_value; },
|
||||
Ops.inc => {
|
||||
current_value += 1;
|
||||
},
|
||||
Ops.dec => {
|
||||
current_value -= 1;
|
||||
},
|
||||
Ops.pow => {
|
||||
current_value *= current_value;
|
||||
},
|
||||
// No "else" needed! Why is that?
|
||||
}
|
||||
|
||||
|
|
|
@ -16,7 +16,7 @@ const std = @import("std");
|
|||
|
||||
// Zig lets us write integers in hexadecimal format:
|
||||
//
|
||||
// 0xf (is the value 15 in hex)
|
||||
// 0xf (is the value 15 in hex)
|
||||
//
|
||||
// Web browsers let us specify colors using a hexadecimal
|
||||
// number where each byte represents the brightness of the
|
||||
|
@ -26,10 +26,10 @@ const std = @import("std");
|
|||
// #RRGGBB
|
||||
//
|
||||
// Please define and use a pure blue value Color:
|
||||
const Color = enum(u32){
|
||||
red = 0xff0000,
|
||||
const Color = enum(u32) {
|
||||
red = 0xff0000,
|
||||
green = 0x00ff00,
|
||||
blue = ???,
|
||||
blue = ???,
|
||||
};
|
||||
|
||||
pub fn main() void {
|
||||
|
@ -53,9 +53,9 @@ pub fn main() void {
|
|||
\\ <span style="color: #{x:0>6}">Green</span>
|
||||
\\ <span style="color: #{}">Blue</span>
|
||||
\\</p>
|
||||
, .{
|
||||
@enumToInt(Color.red),
|
||||
@enumToInt(Color.green),
|
||||
@enumToInt(???), // Oops! We're missing something!
|
||||
});
|
||||
, .{
|
||||
@enumToInt(Color.red),
|
||||
@enumToInt(Color.green),
|
||||
@enumToInt(???), // Oops! We're missing something!
|
||||
});
|
||||
}
|
||||
|
|
|
@ -23,7 +23,7 @@
|
|||
const std = @import("std");
|
||||
|
||||
// We'll use an enum to specify the character class.
|
||||
const Class = enum{
|
||||
const Class = enum {
|
||||
wizard,
|
||||
thief,
|
||||
bard,
|
||||
|
@ -32,7 +32,7 @@ const Class = enum{
|
|||
|
||||
// Please add a new property to this struct called "health" and make
|
||||
// it a u8 integer type.
|
||||
const Character = struct{
|
||||
const Character = struct {
|
||||
class: Class,
|
||||
gold: u32,
|
||||
experience: u32,
|
||||
|
@ -41,8 +41,8 @@ const Character = struct{
|
|||
pub fn main() void {
|
||||
// Please initialize Glorp with 100 health.
|
||||
var glorp_the_wise = Character{
|
||||
.class = Class.wizard,
|
||||
.gold = 20,
|
||||
.class = Class.wizard,
|
||||
.gold = 20,
|
||||
.experience = 10,
|
||||
};
|
||||
|
||||
|
@ -54,6 +54,6 @@ pub fn main() void {
|
|||
|
||||
std.debug.print("Your wizard has {} health and {} gold.", .{
|
||||
glorp_the_wise.health,
|
||||
glorp_the_wise.gold
|
||||
glorp_the_wise.gold,
|
||||
});
|
||||
}
|
||||
|
|
|
@ -2,20 +2,20 @@
|
|||
// Grouping values in structs is not merely convenient. It also allows
|
||||
// us to treat the values as a single item when storing them, passing
|
||||
// them to functions, etc.
|
||||
//
|
||||
//
|
||||
// This exercise demonstrates how we can store structs in an array and
|
||||
// how doing so lets us print them all (both) using a loop.
|
||||
//
|
||||
const std = @import("std");
|
||||
|
||||
const Class = enum{
|
||||
const Class = enum {
|
||||
wizard,
|
||||
thief,
|
||||
bard,
|
||||
warrior,
|
||||
};
|
||||
|
||||
const Character = struct{
|
||||
const Character = struct {
|
||||
class: Class,
|
||||
gold: u32,
|
||||
health: u8,
|
||||
|
@ -27,9 +27,9 @@ pub fn main() void {
|
|||
|
||||
// Glorp the Wise
|
||||
chars[0] = Character{
|
||||
.class = Class.wizard,
|
||||
.gold = 20,
|
||||
.health = 100,
|
||||
.class = Class.wizard,
|
||||
.gold = 20,
|
||||
.health = 100,
|
||||
.experience = 10,
|
||||
};
|
||||
|
||||
|
@ -45,7 +45,8 @@ pub fn main() void {
|
|||
|
||||
// Printing all RPG characters in a loop:
|
||||
for (chars) |c, num| {
|
||||
std.debug.print("Character {} - G:{} H:{} XP:{}\n",
|
||||
.{num+1, c.gold, c.health, c.experience});
|
||||
std.debug.print("Character {} - G:{} H:{} XP:{}\n", .{
|
||||
num + 1, c.gold, c.health, c.experience,
|
||||
});
|
||||
}
|
||||
}
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
//
|
||||
// var foo: u8 = 5; // foo is 5
|
||||
// var bar: *u8 = &foo; // bar is a pointer
|
||||
//
|
||||
//
|
||||
// What is a pointer? It's a reference to a value. In this example
|
||||
// bar is a reference to the memory space that current contains the
|
||||
// value 5.
|
||||
|
@ -16,7 +16,7 @@
|
|||
// &foo a reference to foo
|
||||
// bar a pointer to the value at foo
|
||||
// bar.* the value 5 (the dereferenced value "at" bar)
|
||||
//
|
||||
//
|
||||
// We'll see why pointers are useful in a moment. For now, see if you
|
||||
// can make this example work!
|
||||
//
|
||||
|
@ -32,5 +32,5 @@ pub fn main() void {
|
|||
// (See the "cheatsheet" above for ideas.)
|
||||
num2 = ???;
|
||||
|
||||
std.debug.print("num1: {}, num2: {}\n", .{num1, num2});
|
||||
std.debug.print("num1: {}, num2: {}\n", .{ num1, num2 });
|
||||
}
|
||||
|
|
|
@ -6,7 +6,7 @@
|
|||
//
|
||||
// var foo: u8 = 5;
|
||||
// const bar: u8 = 5;
|
||||
//
|
||||
//
|
||||
// Then:
|
||||
//
|
||||
// &foo is of type "*u8"
|
||||
|
@ -23,5 +23,5 @@ pub fn main() void {
|
|||
const a: u8 = 12;
|
||||
const b: *u8 = &a; // fix this!
|
||||
|
||||
std.debug.print("a: {}, b: {}\n", .{a, b.*});
|
||||
std.debug.print("a: {}, b: {}\n", .{ a, b.* });
|
||||
}
|
||||
|
|
|
@ -16,7 +16,7 @@
|
|||
// var p4: *u8 = &unlocked;
|
||||
// const p5: *const u8 = &unlocked;
|
||||
// var p6: *const u8 = &unlocked;
|
||||
//
|
||||
//
|
||||
// Here p3 and p4 can both be used to change the value they point to but
|
||||
// p3 cannot point at anything else.
|
||||
// What's interesting is that p5 and p6 act like p1 and p2, but point to
|
||||
|
@ -32,10 +32,10 @@ pub fn main() void {
|
|||
// Please define pointer "p" so that it can point to EITHER foo or
|
||||
// bar AND change the value it points to!
|
||||
??? p: ??? = undefined;
|
||||
|
||||
|
||||
p = &foo;
|
||||
p.* += 1;
|
||||
p = &bar;
|
||||
p.* += 1;
|
||||
std.debug.print("foo={}, bar={}\n", .{foo, bar});
|
||||
std.debug.print("foo={}, bar={}\n", .{ foo, bar });
|
||||
}
|
||||
|
|
|
@ -12,7 +12,6 @@ pub fn main() void {
|
|||
makeFive(&num);
|
||||
std.debug.print("num: {}, ", .{num});
|
||||
|
||||
|
||||
// Now something interesting. Let's pass a reference to a
|
||||
// specific array value:
|
||||
makeFive(&more_nums[2]);
|
||||
|
|
|
@ -34,33 +34,32 @@
|
|||
//
|
||||
const std = @import("std");
|
||||
|
||||
const Class = enum{
|
||||
const Class = enum {
|
||||
wizard,
|
||||
thief,
|
||||
bard,
|
||||
warrior,
|
||||
};
|
||||
|
||||
const Character = struct{
|
||||
const Character = struct {
|
||||
class: Class,
|
||||
gold: u32,
|
||||
health: u8 = 100, // <--- You can also fields a default value!
|
||||
health: u8 = 100, // <--- You can also provide fields a default value!
|
||||
experience: u32,
|
||||
};
|
||||
|
||||
pub fn main() void {
|
||||
var glorp = Character{
|
||||
.class = Class.wizard,
|
||||
.gold = 10,
|
||||
.class = Class.wizard,
|
||||
.gold = 10,
|
||||
.experience = 20,
|
||||
};
|
||||
|
||||
// FIX ME!
|
||||
// Please pass our Character "glorp" to printCharacter():
|
||||
printCharacter( ??? );
|
||||
printCharacter(???);
|
||||
}
|
||||
|
||||
|
||||
// Note how this function's "c" parameter is a pointer to a Character struct.
|
||||
fn printCharacter(c: *Character) void {
|
||||
|
||||
|
@ -68,9 +67,9 @@ fn printCharacter(c: *Character) void {
|
|||
// don't have to write the full enum name. Zig understands that ".wizard"
|
||||
// means "Class.wizard" when we switch on a Class enum value:
|
||||
const class_name = switch (c.class) {
|
||||
.wizard => "Wizard",
|
||||
.thief => "Thief",
|
||||
.bard => "Bard",
|
||||
.wizard => "Wizard",
|
||||
.thief => "Thief",
|
||||
.bard => "Bard",
|
||||
.warrior => "Warrior",
|
||||
};
|
||||
|
||||
|
|
|
@ -4,13 +4,13 @@
|
|||
//
|
||||
// Are holding hands
|
||||
// By holding tails."
|
||||
//
|
||||
//
|
||||
// from Holding Hands
|
||||
// by Lenore M. Link
|
||||
//
|
||||
//
|
||||
const std = @import("std"); // single quotes
|
||||
|
||||
const Elephant = struct{
|
||||
const Elephant = struct {
|
||||
letter: u8,
|
||||
tail: *Elephant = undefined,
|
||||
visited: bool = false,
|
||||
|
|
|
@ -31,7 +31,7 @@ pub fn main() void {
|
|||
// integer value from deepThought() OR the number 42:
|
||||
var answer: u8 = result;
|
||||
|
||||
std.debug.print("The Ultimate Answer: {}.\n",.{answer});
|
||||
std.debug.print("The Ultimate Answer: {}.\n", .{answer});
|
||||
}
|
||||
|
||||
fn deepThought() ?u8 {
|
||||
|
@ -39,7 +39,6 @@ fn deepThought() ?u8 {
|
|||
// But we'll leave this as-is. Sorry Deep Thought.
|
||||
return null;
|
||||
}
|
||||
//
|
||||
// Blast from the past:
|
||||
//
|
||||
// Optionals are a lot like error union types which can either
|
||||
|
|
Loading…
Reference in a new issue