2021-06-14 21:39:49 +02:00
|
|
|
//
|
|
|
|
// Remember how a function with 'suspend' is async and calling an
|
|
|
|
// async function without the 'async' keyword makes the CALLING
|
|
|
|
// function async?
|
|
|
|
//
|
|
|
|
// fn fooThatMightSuspend(maybe: bool) void {
|
|
|
|
// if (maybe) suspend {}
|
|
|
|
// }
|
|
|
|
//
|
|
|
|
// fn bar() void {
|
|
|
|
// fooThatMightSuspend(true); // Now bar() is async!
|
|
|
|
// }
|
2021-11-05 16:44:29 +01:00
|
|
|
//
|
2021-06-14 21:39:49 +02:00
|
|
|
// But if you KNOW the function won't suspend, you can make a
|
|
|
|
// promise to the compiler with the 'nosuspend' keyword:
|
|
|
|
//
|
|
|
|
// fn bar() void {
|
|
|
|
// nosuspend fooThatMightSuspend(false);
|
|
|
|
// }
|
|
|
|
//
|
|
|
|
// If the function does suspend and YOUR PROMISE TO THE COMPILER
|
|
|
|
// IS BROKEN, the program will panic at runtime, which is
|
|
|
|
// probably better than you deserve, you oathbreaker! >:-(
|
|
|
|
//
|
|
|
|
const print = @import("std").debug.print;
|
|
|
|
|
|
|
|
pub fn main() void {
|
|
|
|
|
|
|
|
// The main() function can not be async. But we know
|
|
|
|
// getBeef() will not suspend with this particular
|
|
|
|
// invocation. Please make this okay:
|
|
|
|
var my_beef = getBeef(0);
|
|
|
|
|
|
|
|
print("beef? {X}!\n", .{my_beef});
|
|
|
|
}
|
|
|
|
|
|
|
|
fn getBeef(input: u32) u32 {
|
2021-06-15 16:12:57 +02:00
|
|
|
if (input == 0xDEAD) {
|
2021-06-14 21:39:49 +02:00
|
|
|
suspend {}
|
|
|
|
}
|
|
|
|
|
|
|
|
return 0xBEEF;
|
|
|
|
}
|
2021-06-15 16:12:57 +02:00
|
|
|
//
|
|
|
|
// Going Deeper Into...
|
|
|
|
// ...uNdeFiNEd beHAVi0r!
|
|
|
|
//
|
|
|
|
// We haven't discussed it yet, but runtime "safety" features
|
|
|
|
// require some extra instructions in your compiled program.
|
|
|
|
// Most of the time, you're going to want to keep these in.
|
|
|
|
//
|
|
|
|
// But in some programs, when data integrity is less important
|
|
|
|
// than raw speed (some games, for example), you can compile
|
|
|
|
// without these safety features.
|
|
|
|
//
|
|
|
|
// Instead of a safe panic when something goes wrong, your
|
|
|
|
// program will now exhibit Undefined Behavior (UB), which simply
|
|
|
|
// means that the Zig language does not (cannot) define what will
|
|
|
|
// happen. The best case is that it will crash, but in the worst
|
|
|
|
// case, it will continue to run with the wrong results and
|
|
|
|
// corrupt your data or expose you to security risks.
|
|
|
|
//
|
|
|
|
// This program is a great way to explore UB. Once you get it
|
|
|
|
// working, try calling the getBeef() function with the value
|
|
|
|
// 0xDEAD so that it will invoke the 'suspend' keyword:
|
|
|
|
//
|
|
|
|
// getBeef(0xDEAD)
|
|
|
|
//
|
|
|
|
// Now when you run the program, it will panic and give you a
|
|
|
|
// nice stack trace to help debug the problem.
|
|
|
|
//
|
|
|
|
// zig run exercises/090_async7.zig
|
|
|
|
// thread 328 panic: async function called...
|
|
|
|
// ...
|
|
|
|
//
|
|
|
|
// But see what happens when you turn off safety checks by using
|
|
|
|
// ReleaseFast mode:
|
|
|
|
//
|
|
|
|
// zig run -O ReleaseFast exercises/090_async7.zig
|
|
|
|
// beef? 0!
|
|
|
|
//
|
|
|
|
// This is the wrong result. On your computer, you may get a
|
|
|
|
// different answer or it might crash! What exactly will happen
|
|
|
|
// is UNDEFINED. Your computer is now like a wild animal,
|
|
|
|
// reacting to bits and bytes of raw memory with the base
|
|
|
|
// instincts of the CPU. It is both terrifying and exhilarating.
|
|
|
|
//
|