vue-shovel/src/util/usePlayer.ts
Norman Köhring be68f73721 fix types
2025-03-16 00:10:04 +01:00

50 lines
1.3 KiB
TypeScript

import { computed, reactive } from 'vue'
import { RECIPROCAL, STAGE_WIDTH, STAGE_HEIGHT } from '../level/def'
import type { Item, Player } from '../types.d'
const player = reactive<Player>({
x: Math.round((STAGE_WIDTH + 2) / 2),
y: Math.round((STAGE_HEIGHT + 2) / 2),
lastDir: 0,
vx: 0,
vy: 1, // always falling, because of gravity
inventory: [],
})
const pocket = (newItem: Item) => {
const existing = player.inventory.find(item => item.name === newItem.name)
if (existing) {
existing.amount += 1
return existing.amount
}
player.inventory.push({
quality: null,
amount: 1,
...newItem
})
return 1
}
const unpocket = (oldItem: Item) => {
const existingIndex = player.inventory.findIndex(item => item.name === oldItem.name)
if (existingIndex < 0) return 0
const existing = player.inventory[existingIndex]
if (existing.amount > 1) {
existing.amount -= 1
return existing.amount
}
player.inventory.splice(existingIndex, 1)
return 0
}
export default function usePlayer() {
const dx = computed(() => player.vx * RECIPROCAL)
const dy = computed(() => player.vy * RECIPROCAL)
const direction = computed(() => (player.lastDir < 0 ? 'left' : 'right'))
return { player, direction, dx, dy, pocket, unpocket }
}