A blocky, side-scrolling game made with Vuejs
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Norman Köhring 43e8242619 fix falling-on-pause bug
The issue happened because of not resetting lastTick: The lastTick is stored to
calculate movement speed independent of frame rate. When paused, the delta is
calculated with the time before the pause, so it gets huge and results in high
velocity values that are used to calculate how far the player moved.
2023-02-14 00:48:46 +01:00
dist first step towards complete rewrite 2023-02-10 12:58:09 +01:00
foo first step towards complete rewrite 2023-02-10 12:58:09 +01:00
public move to another tileset, larger tiles, bigger screen 2023-02-13 18:59:51 +01:00
src fix falling-on-pause bug 2023-02-14 00:48:46 +01:00
.editorconfig Initial 2018-04-21 20:02:21 +02:00
.eslintrc.cjs first step towards complete rewrite 2023-02-10 12:58:09 +01:00
.gitignore first step towards complete rewrite 2023-02-10 12:58:09 +01:00
.prettierrc first step towards complete rewrite 2023-02-10 12:58:09 +01:00
env.d.ts first step towards complete rewrite 2023-02-10 12:58:09 +01:00
index.html move to another tileset, larger tiles, bigger screen 2023-02-13 18:59:51 +01:00
package.json first step towards complete rewrite 2023-02-10 12:58:09 +01:00
README.md move to another tileset, larger tiles, bigger screen 2023-02-13 18:59:51 +01:00
simplex.html add simplex noise test (/simplex.html) 2023-02-12 20:17:01 +01:00
tsconfig.json first step towards complete rewrite 2023-02-10 12:58:09 +01:00
tsconfig.node.json first step towards complete rewrite 2023-02-10 12:58:09 +01:00
vite.config.ts first step towards complete rewrite 2023-02-10 12:58:09 +01:00
yarn.lock first step towards complete rewrite 2023-02-10 12:58:09 +01:00

building-game

A blocky, side-scrolling, building and exploration game

This version of DIG! is reimplemented with Vue3 and Typescript. To see the old (and probably broken) version, check the vue2 branch.

Build Setup

# install dependencies
yarn

# serve with hot reload at localhost:8080
yarn dev

# build for production with minification
yarn build

Credits

Art, Music and all from OpenGameArt. More specifically:

and partially adapted to my needs.