export const type = { air: {type: 'air', hp: 0, walkable: true}, grass: {type: 'grass', hp: 1, walkable: true}, leaves: {type: 'leaves', hp: 1, walkable: true}, wood: {type: 'wood', hp: 5, walkable: true}, soil: {type: 'soil', hp: 2, walkable: false}, gravel: {type: 'gravel', hp: 5, walkable: false}, stone: {type: 'stone', hp: 10, walkable: false}, bedrock: {type: 'bedrock', hp: 25, walkable: false}, cave: {type: 'cave', hp: 0, walkable: true}, player: {type: 'player', hp: 10, background: 'air'} } export const level = { peak: 24, ground: 28, rock: 32, underground: 48, cave_max: 250 } export const probability = { tree: 0.1, soil_hole: 0.3, soil_gravel: 0.2, rock_gravel: 0.1, cave: 0.5, fray: 0.4 }