Commit graph

11 commits

Author SHA1 Message Date
Norman Köhring
43e8242619 fix falling-on-pause bug
The issue happened because of not resetting lastTick: The lastTick is stored to
calculate movement speed independent of frame rate. When paused, the delta is
calculated with the time before the pause, so it gets huge and results in high
velocity values that are used to calculate how far the player moved.
2023-02-14 00:48:46 +01:00
Norman Köhring
e4e3953734 selectable inventory items 2023-02-14 00:30:27 +01:00
Norman Köhring
cd8bcbcc47 formalize inventory, cute walking animation 2023-02-13 21:57:36 +01:00
Norman Köhring
ecf1a9cd67 move to another tileset, larger tiles, bigger screen 2023-02-13 18:59:51 +01:00
Norman Köhring
b18cc37b77 add inventory screen and cleanup assets 2023-02-13 14:32:09 +01:00
Norman Köhring
193d991d0b add help section 2023-02-12 23:34:56 +01:00
Norman Köhring
7711c112e2 framerate independent movement 2023-02-10 15:45:19 +01:00
Norman Köhring
e146052f33 first step towards complete rewrite 2023-02-10 12:58:09 +01:00
koehr
59ac454bc5 initiates central physics handling 2019-06-11 16:49:25 +02:00
Norman Köhring
f00990a3be godrays and mountains 2018-04-27 16:59:42 +02:00
koehr
4e3fda1732 Initial 2018-04-21 20:02:21 +02:00