smooth sky color transition
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1 changed files with 12 additions and 9 deletions
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@ -49,16 +49,19 @@ export default function drawFrame (canvas, ctx, width, height, grCanvas, grCtx,
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// Paint the sky
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const skyGradient = ctx.createLinearGradient(0, 0, 0, height)
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if (sunY > -25) { // night
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skyGradient.addColorStop(0, '#001') // slight blue hue
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skyGradient.addColorStop(.7, '#004') // but mainly black
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} else if (sunY < -70) { // day
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skyGradient.addColorStop(0, '#79F') // blue with a light gradient
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skyGradient.addColorStop(.7, '#33A') // into more blue
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} else { // dawn / sunset
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const skyHue = 360 + sunY
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const skySaturation = 100 + sunY
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const skyLightness = Math.min(sunY * -1 - 10, 55)
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const skyHSLTop = `hsl(220, 70%, ${skyLightness}%)`
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const skyHSLBottom = `hsl(${skyHue}, ${skySaturation}%, ${skyLightness}%)`
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skyGradient.addColorStop(0, skyHSLTop)
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skyGradient.addColorStop(.7, skyHSLBottom)
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/*
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skyGradient.addColorStop(0, '#2a3e55') // Blueish at the top.
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skyGradient.addColorStop(.7, '#8d4835') // Reddish at the bottom.
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}
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*/
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ctx.fillStyle = skyGradient
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ctx.fillRect(0, 0, width, height)
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@ -73,8 +76,8 @@ export default function drawFrame (canvas, ctx, width, height, grCanvas, grCtx,
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// Draw 4 layers of mountains.
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for(let i = 0; i < 4; i++) {
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// Set the main canvas fillStyle to a shade of brown with variable lightness
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// (darker at the front)
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// Set the main canvas fillStyle to a shade of green-brown with variable lightness
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// depending on sunY and depth
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if (sunY > -25) { // night
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ctx.fillStyle = `hsl(5, 23%, ${4-i}%)`
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} else if (sunY < -70) { // day (TODO)
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