walk on click
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63cc49e1d4
commit
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2 changed files with 41 additions and 25 deletions
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@ -1,5 +1,5 @@
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<template>
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<div class="field">
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<div class="field" @click="handleClick">
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<input v-keep-focussed type="text"
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@keydown.down="goDown($event)"
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@keydown.up="goUp($event)"
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@ -8,9 +8,9 @@
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@keydown.space="jump($event)"
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/>
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<div id="level-indicator">x:{{ x }}, y:{{ y }}</div>
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<div id="player" :class="[player_direction]" />
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<template v-for="row in rows">
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<div v-for="block in row" class="block" :class="[block.type]" />
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<div id="player" :class="[player_direction]" :data-x="player_x" :data-y="player_y" />
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<template v-for="(row, y) in rows">
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<div v-for="(block, x) in row" class="block" :class="[block.type]" :data-x="x" :data-y="y" />
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</template>
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</div>
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</template>
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@ -30,18 +30,19 @@ export default {
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return {
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x: 0,
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y: 0,
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player_x: 0,
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player_y: 0,
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player_direction: 'left'
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player_x: PLAYER_X,
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player_y: PLAYER_Y,
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player_direction: 'left',
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walk_steps_x: 0,
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walk_steps_y: 0
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}
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},
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mounted () {
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this.findStartPos()
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this.mindTheGap()
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},
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computed: {
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rows () {
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return level.grid(this.x, this.y, this.player_x, this.player_y)
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return level.grid(this.x, this.y)
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},
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blockAtPlayer () {
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return this.rows[PLAYER_Y][PLAYER_X]
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@ -58,12 +59,12 @@ export default {
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},
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methods: {
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goDown (ev) {
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// TODO: this.player_direction = 'back'
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// TODO: this.player_direction = 'down'
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if (this.blockBelowPlayer.walkable) this.y++
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this.mindTheGap()
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},
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goUp (ev) {
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// TODO: this.player_direction = 'back'
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// TODO: this.player_direction = 'up'
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if (this.blockAtPlayer.climbable) this.y--
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},
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goRight (ev) {
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@ -100,26 +101,37 @@ export default {
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// just jump while facing the back
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setTimeout(() => this.mindTheGap(), 100)
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},
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walkSteps () {
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if (!this.walk_steps_x && !this.walk_steps_y) return
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if (this.walk_steps_x > 0) {
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this.goLeft()
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this.walk_steps_x--
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} else if (this.walk_steps_x < 0) {
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this.goRight()
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this.walk_steps_x++
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} else if (this.walk_steps_y > 0) {
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this.goUp()
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this.walk_steps_y--
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} else if (this.walk_steps_y < 0) {
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this.goDown()
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this.walk_steps_y++
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}
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setTimeout(() => this.walkSteps(), 100)
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},
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handleClick (ev) {
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const coords = ev.target.dataset
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this.walk_steps_x = this.player_x - parseInt(coords.x)
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this.walk_steps_y = this.player_y - parseInt(coords.y)
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this.walkSteps()
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},
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mindTheGap () {
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const below = this.blockBelowPlayer
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console.log('mindTheGap', below)
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if (below.walkable && !below.climbable) {
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this.y++
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setTimeout(() => this.mindTheGap(), 50)
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}
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},
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findStartPos () {
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const x = parseInt(WIDTH / 2)
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for (let y = HEIGHT - 1; y; y--) {
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const block = this.rows[y][x]
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if (block.walkable) {
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this.player_x = x
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this.player_y = y
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break
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}
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}
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},
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}
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}
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}
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</script>
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@ -151,7 +163,10 @@ export default {
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top: calc(32px * 16);
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background-image: url(./assets/dwarf_right.png);
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}
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#player.right { background-image: url(./assets/dwarf_right.png); }
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#player.left { background-image: url(./assets/dwarf_left.png); }
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#player.up { background-image: url(./assets/dwarf_back.png); }
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#player.down { background-image: url(./assets/dwarf_back.png); }
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#player, .block {
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flex: 0 0 auto;
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width: 32px;
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1
src/assets/dwarf_back.png
Symbolic link
1
src/assets/dwarf_back.png
Symbolic link
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@ -0,0 +1 @@
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dwarf_left.png
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