fixes npm security issues
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5 changed files with 1333 additions and 2924 deletions
4223
package-lock.json
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4223
package-lock.json
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26
package.json
26
package.json
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@ -10,8 +10,8 @@
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"build": "cross-env NODE_ENV=production webpack --progress --hide-modules"
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},
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"dependencies": {
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"seedrandom": "^2.4.3",
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"vue": "^2.5.11"
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"seedrandom": "^2.4.4",
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"vue": "^2.6.10"
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},
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"browserslist": [
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"> 1%",
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@ -19,18 +19,18 @@
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"not ie <= 10"
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],
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"devDependencies": {
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"babel-core": "^6.26.0",
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"babel-loader": "^7.1.2",
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"babel-preset-env": "^1.6.0",
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"babel-core": "^6.26.3",
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"babel-loader": "^7.1.5",
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"babel-preset-env": "^1.7.0",
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"babel-preset-stage-3": "^6.24.1",
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"cross-env": "^5.0.5",
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"css-loader": "^0.28.7",
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"fast-simplex-noise": "^3.2.0",
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"cross-env": "^5.2.0",
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"css-loader": "^3.0.0",
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"file-loader": "^1.1.4",
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"lodash": "^4.17.10",
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"vue-loader": "^13.0.5",
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"vue-template-compiler": "^2.4.4",
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"webpack": "^3.6.0",
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"webpack-dev-server": "^2.9.1"
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"lodash": "^4.17.11",
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"open-simplex-noise": "^1.6.0",
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"vue-loader": "^13.7.3",
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"vue-template-compiler": "^2.6.10",
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"webpack": "^3.12.0",
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"webpack-dev-server": "^2.11.5"
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}
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}
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@ -2,7 +2,7 @@ import {type as T, level as L, probability as P} from './def'
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export default class BlockGen {
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constructor (noiseGen) {
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this.rand = (x, y) => 0.5 + 0.5 * noiseGen.raw2D(x, y)
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this.rand = (x, y) => 0.5 + 0.5 * noiseGen.noise2D(x, y)
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}
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level (level, column, row, previousRow) {
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@ -1,5 +1,5 @@
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import SeedRng from 'seedrandom'
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import FastSimplexNoise from 'fast-simplex-noise'
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import SimplexNoise from 'open-simplex-noise'
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import {type as T, level as L} from './def'
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import BlockGen from './first-iteration'
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@ -9,7 +9,7 @@ import PlayerChanges from './third-iteration'
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export default class Level {
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constructor (width, height, seed = 'super random seed') {
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const random = SeedRng(seed)
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const noiseGen = new FastSimplexNoise({ random })
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const noiseGen = new SimplexNoise(parseInt(seed, 32))
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this._w = width
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this._h = height
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this._grid = new Array(this._h)
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@ -2,7 +2,7 @@ import {type as T, level as L, probability as P} from './def'
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export default class BlockExt {
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constructor (noiseGen) {
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this.rand = (x, y) => 0.5 + 0.5 * noiseGen.raw2D(x, y)
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this.rand = (x, y) => 0.5 + 0.5 * noiseGen.noise2D(x, y)
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}
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level (level, column, row, previousRow) {
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