2018-05-10 22:30:12 +02:00
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/*
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Ported to JavaScript by Lazar Laszlo 2011
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lazarsoft@gmail.com, www.lazarsoft.info
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*/
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/*
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*
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* Copyright 2007 ZXing authors
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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var MIN_SKIP = 3;
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var MAX_MODULES = 57;
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var INTEGER_MATH_SHIFT = 8;
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var CENTER_QUORUM = 2;
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qrcode.orderBestPatterns=function(patterns)
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{
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function distance( pattern1, pattern2)
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{
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var xDiff = pattern1.X - pattern2.X;
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var yDiff = pattern1.Y - pattern2.Y;
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return Math.sqrt( (xDiff * xDiff + yDiff * yDiff));
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}
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/// <summary> Returns the z component of the cross product between vectors BC and BA.</summary>
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function crossProductZ( pointA, pointB, pointC)
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{
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var bX = pointB.x;
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var bY = pointB.y;
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return ((pointC.x - bX) * (pointA.y - bY)) - ((pointC.y - bY) * (pointA.x - bX));
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}
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// Find distances between pattern centers
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var zeroOneDistance = distance(patterns[0], patterns[1]);
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var oneTwoDistance = distance(patterns[1], patterns[2]);
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var zeroTwoDistance = distance(patterns[0], patterns[2]);
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var pointA, pointB, pointC;
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// Assume one closest to other two is B; A and C will just be guesses at first
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if (oneTwoDistance >= zeroOneDistance && oneTwoDistance >= zeroTwoDistance)
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{
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pointB = patterns[0];
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pointA = patterns[1];
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pointC = patterns[2];
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}
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else if (zeroTwoDistance >= oneTwoDistance && zeroTwoDistance >= zeroOneDistance)
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{
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pointB = patterns[1];
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pointA = patterns[0];
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pointC = patterns[2];
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}
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else
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{
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pointB = patterns[2];
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pointA = patterns[0];
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pointC = patterns[1];
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}
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// Use cross product to figure out whether A and C are correct or flipped.
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// This asks whether BC x BA has a positive z component, which is the arrangement
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// we want for A, B, C. If it's negative, then we've got it flipped around and
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// should swap A and C.
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if (crossProductZ(pointA, pointB, pointC) < 0.0)
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{
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var temp = pointA;
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pointA = pointC;
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pointC = temp;
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}
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patterns[0] = pointA;
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patterns[1] = pointB;
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patterns[2] = pointC;
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}
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function FinderPattern(posX, posY, estimatedModuleSize)
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{
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this.x=posX;
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this.y=posY;
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this.count = 1;
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this.estimatedModuleSize = estimatedModuleSize;
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this.__defineGetter__("EstimatedModuleSize", function()
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{
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return this.estimatedModuleSize;
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});
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this.__defineGetter__("Count", function()
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{
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return this.count;
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});
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this.__defineGetter__("X", function()
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{
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return this.x;
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});
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this.__defineGetter__("Y", function()
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{
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return this.y;
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});
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this.incrementCount = function()
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{
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this.count++;
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}
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this.aboutEquals=function( moduleSize, i, j)
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{
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if (Math.abs(i - this.y) <= moduleSize && Math.abs(j - this.x) <= moduleSize)
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{
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var moduleSizeDiff = Math.abs(moduleSize - this.estimatedModuleSize);
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return moduleSizeDiff <= 1.0 || moduleSizeDiff / this.estimatedModuleSize <= 1.0;
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}
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return false;
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}
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}
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function FinderPatternInfo(patternCenters)
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{
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this.bottomLeft = patternCenters[0];
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this.topLeft = patternCenters[1];
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this.topRight = patternCenters[2];
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this.__defineGetter__("BottomLeft", function()
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{
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return this.bottomLeft;
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});
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this.__defineGetter__("TopLeft", function()
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{
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return this.topLeft;
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});
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this.__defineGetter__("TopRight", function()
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{
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return this.topRight;
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});
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}
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function FinderPatternFinder()
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{
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this.image=null;
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this.possibleCenters = [];
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this.hasSkipped = false;
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this.crossCheckStateCount = new Array(0,0,0,0,0);
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this.resultPointCallback = null;
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this.__defineGetter__("CrossCheckStateCount", function()
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{
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this.crossCheckStateCount[0] = 0;
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this.crossCheckStateCount[1] = 0;
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this.crossCheckStateCount[2] = 0;
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this.crossCheckStateCount[3] = 0;
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this.crossCheckStateCount[4] = 0;
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return this.crossCheckStateCount;
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});
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this.foundPatternCross=function( stateCount)
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{
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var totalModuleSize = 0;
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for (var i = 0; i < 5; i++)
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{
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var count = stateCount[i];
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if (count == 0)
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{
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return false;
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}
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totalModuleSize += count;
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}
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if (totalModuleSize < 7)
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{
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return false;
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}
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var moduleSize = Math.floor((totalModuleSize << INTEGER_MATH_SHIFT) / 7);
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var maxVariance = Math.floor(moduleSize / 2);
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// Allow less than 50% variance from 1-1-3-1-1 proportions
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return Math.abs(moduleSize - (stateCount[0] << INTEGER_MATH_SHIFT)) < maxVariance && Math.abs(moduleSize - (stateCount[1] << INTEGER_MATH_SHIFT)) < maxVariance && Math.abs(3 * moduleSize - (stateCount[2] << INTEGER_MATH_SHIFT)) < 3 * maxVariance && Math.abs(moduleSize - (stateCount[3] << INTEGER_MATH_SHIFT)) < maxVariance && Math.abs(moduleSize - (stateCount[4] << INTEGER_MATH_SHIFT)) < maxVariance;
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}
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this.centerFromEnd=function( stateCount, end)
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{
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return (end - stateCount[4] - stateCount[3]) - stateCount[2] / 2.0;
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}
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this.crossCheckVertical=function( startI, centerJ, maxCount, originalStateCountTotal)
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{
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var image = this.image;
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var maxI = qrcode.height;
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var stateCount = this.CrossCheckStateCount;
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// Start counting up from center
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var i = startI;
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while (i >= 0 && image[centerJ + i*qrcode.width])
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{
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stateCount[2]++;
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i--;
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}
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if (i < 0)
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{
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return NaN;
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}
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while (i >= 0 && !image[centerJ +i*qrcode.width] && stateCount[1] <= maxCount)
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{
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stateCount[1]++;
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i--;
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}
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// If already too many modules in this state or ran off the edge:
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if (i < 0 || stateCount[1] > maxCount)
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{
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return NaN;
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}
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while (i >= 0 && image[centerJ + i*qrcode.width] && stateCount[0] <= maxCount)
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{
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stateCount[0]++;
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i--;
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}
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if (stateCount[0] > maxCount)
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{
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return NaN;
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}
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// Now also count down from center
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i = startI + 1;
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while (i < maxI && image[centerJ +i*qrcode.width])
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{
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stateCount[2]++;
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i++;
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}
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if (i == maxI)
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{
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return NaN;
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}
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while (i < maxI && !image[centerJ + i*qrcode.width] && stateCount[3] < maxCount)
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{
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stateCount[3]++;
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i++;
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}
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if (i == maxI || stateCount[3] >= maxCount)
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{
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return NaN;
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}
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while (i < maxI && image[centerJ + i*qrcode.width] && stateCount[4] < maxCount)
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{
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stateCount[4]++;
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i++;
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}
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if (stateCount[4] >= maxCount)
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{
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return NaN;
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}
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// If we found a finder-pattern-like section, but its size is more than 40% different than
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// the original, assume it's a false positive
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var stateCountTotal = stateCount[0] + stateCount[1] + stateCount[2] + stateCount[3] + stateCount[4];
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if (5 * Math.abs(stateCountTotal - originalStateCountTotal) >= 2 * originalStateCountTotal)
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{
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return NaN;
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}
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return this.foundPatternCross(stateCount)?this.centerFromEnd(stateCount, i):NaN;
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}
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this.crossCheckHorizontal=function( startJ, centerI, maxCount, originalStateCountTotal)
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{
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var image = this.image;
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var maxJ = qrcode.width;
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var stateCount = this.CrossCheckStateCount;
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var j = startJ;
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while (j >= 0 && image[j+ centerI*qrcode.width])
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{
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stateCount[2]++;
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j--;
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}
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if (j < 0)
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{
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return NaN;
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}
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while (j >= 0 && !image[j+ centerI*qrcode.width] && stateCount[1] <= maxCount)
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{
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stateCount[1]++;
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j--;
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}
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if (j < 0 || stateCount[1] > maxCount)
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{
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return NaN;
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}
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while (j >= 0 && image[j+ centerI*qrcode.width] && stateCount[0] <= maxCount)
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{
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stateCount[0]++;
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j--;
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}
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if (stateCount[0] > maxCount)
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{
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return NaN;
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}
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j = startJ + 1;
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while (j < maxJ && image[j+ centerI*qrcode.width])
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{
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stateCount[2]++;
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j++;
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}
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if (j == maxJ)
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{
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return NaN;
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}
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while (j < maxJ && !image[j+ centerI*qrcode.width] && stateCount[3] < maxCount)
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{
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stateCount[3]++;
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j++;
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}
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if (j == maxJ || stateCount[3] >= maxCount)
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{
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return NaN;
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}
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while (j < maxJ && image[j+ centerI*qrcode.width] && stateCount[4] < maxCount)
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{
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stateCount[4]++;
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j++;
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}
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if (stateCount[4] >= maxCount)
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{
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return NaN;
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}
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// If we found a finder-pattern-like section, but its size is significantly different than
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// the original, assume it's a false positive
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var stateCountTotal = stateCount[0] + stateCount[1] + stateCount[2] + stateCount[3] + stateCount[4];
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if (5 * Math.abs(stateCountTotal - originalStateCountTotal) >= originalStateCountTotal)
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{
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return NaN;
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}
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return this.foundPatternCross(stateCount)?this.centerFromEnd(stateCount, j):NaN;
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}
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this.handlePossibleCenter=function( stateCount, i, j)
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{
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var stateCountTotal = stateCount[0] + stateCount[1] + stateCount[2] + stateCount[3] + stateCount[4];
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var centerJ = this.centerFromEnd(stateCount, j); //float
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var centerI = this.crossCheckVertical(i, Math.floor( centerJ), stateCount[2], stateCountTotal); //float
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if (!isNaN(centerI))
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{
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// Re-cross check
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centerJ = this.crossCheckHorizontal(Math.floor( centerJ), Math.floor( centerI), stateCount[2], stateCountTotal);
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if (!isNaN(centerJ))
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{
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var estimatedModuleSize = stateCountTotal / 7.0;
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var found = false;
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var max = this.possibleCenters.length;
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for (var index = 0; index < max; index++)
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{
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var center = this.possibleCenters[index];
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// Look for about the same center and module size:
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if (center.aboutEquals(estimatedModuleSize, centerI, centerJ))
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{
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center.incrementCount();
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found = true;
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break;
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}
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}
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if (!found)
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{
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var point = new FinderPattern(centerJ, centerI, estimatedModuleSize);
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this.possibleCenters.push(point);
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if (this.resultPointCallback != null)
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{
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this.resultPointCallback.foundPossibleResultPoint(point);
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}
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}
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return true;
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}
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}
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return false;
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}
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this.selectBestPatterns=function()
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{
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|
|
|
|
|
|
var startSize = this.possibleCenters.length;
|
|
|
|
if (startSize < 3)
|
|
|
|
{
|
|
|
|
// Couldn't find enough finder patterns
|
|
|
|
throw "Couldn't find enough finder patterns (found " + startSize + ")"
|
|
|
|
}
|
|
|
|
|
|
|
|
// Filter outlier possibilities whose module size is too different
|
|
|
|
if (startSize > 3)
|
|
|
|
{
|
|
|
|
// But we can only afford to do so if we have at least 4 possibilities to choose from
|
|
|
|
var totalModuleSize = 0.0;
|
|
|
|
var square = 0.0;
|
|
|
|
for (var i = 0; i < startSize; i++)
|
|
|
|
{
|
|
|
|
//totalModuleSize += this.possibleCenters[i].EstimatedModuleSize;
|
|
|
|
var centerValue=this.possibleCenters[i].EstimatedModuleSize;
|
|
|
|
totalModuleSize += centerValue;
|
|
|
|
square += (centerValue * centerValue);
|
|
|
|
}
|
|
|
|
var average = totalModuleSize / startSize;
|
|
|
|
this.possibleCenters.sort(function(center1,center2) {
|
|
|
|
var dA=Math.abs(center2.EstimatedModuleSize - average);
|
|
|
|
var dB=Math.abs(center1.EstimatedModuleSize - average);
|
|
|
|
if (dA < dB) {
|
|
|
|
return (-1);
|
|
|
|
} else if (dA == dB) {
|
|
|
|
return 0;
|
|
|
|
} else {
|
|
|
|
return 1;
|
|
|
|
}
|
|
|
|
});
|
|
|
|
|
|
|
|
var stdDev = Math.sqrt(square / startSize - average * average);
|
|
|
|
var limit = Math.max(0.2 * average, stdDev);
|
|
|
|
//for (var i = 0; i < this.possibleCenters.length && this.possibleCenters.length > 3; i++)
|
|
|
|
for (var i = this.possibleCenters.length - 1; i >= 0 ; i--)
|
|
|
|
{
|
|
|
|
var pattern = this.possibleCenters[i];
|
|
|
|
//if (Math.abs(pattern.EstimatedModuleSize - average) > 0.2 * average)
|
|
|
|
if (Math.abs(pattern.EstimatedModuleSize - average) > limit)
|
|
|
|
{
|
|
|
|
//this.possibleCenters.remove(i);
|
|
|
|
this.possibleCenters.splice(i,1);
|
|
|
|
//i--;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (this.possibleCenters.length > 3)
|
|
|
|
{
|
|
|
|
// Throw away all but those first size candidate points we found.
|
|
|
|
this.possibleCenters.sort(function(a, b){
|
|
|
|
if (a.count > b.count){return -1;}
|
|
|
|
if (a.count < b.count){return 1;}
|
|
|
|
return 0;
|
|
|
|
});
|
|
|
|
}
|
|
|
|
|
|
|
|
return new Array( this.possibleCenters[0], this.possibleCenters[1], this.possibleCenters[2]);
|
|
|
|
}
|
|
|
|
|
|
|
|
this.findRowSkip=function()
|
|
|
|
{
|
|
|
|
var max = this.possibleCenters.length;
|
|
|
|
if (max <= 1)
|
|
|
|
{
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
var firstConfirmedCenter = null;
|
|
|
|
for (var i = 0; i < max; i++)
|
|
|
|
{
|
|
|
|
var center = this.possibleCenters[i];
|
|
|
|
if (center.Count >= CENTER_QUORUM)
|
|
|
|
{
|
|
|
|
if (firstConfirmedCenter == null)
|
|
|
|
{
|
|
|
|
firstConfirmedCenter = center;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
// We have two confirmed centers
|
|
|
|
// How far down can we skip before resuming looking for the next
|
|
|
|
// pattern? In the worst case, only the difference between the
|
|
|
|
// difference in the x / y coordinates of the two centers.
|
|
|
|
// This is the case where you find top left last.
|
|
|
|
this.hasSkipped = true;
|
|
|
|
return Math.floor ((Math.abs(firstConfirmedCenter.X - center.X) - Math.abs(firstConfirmedCenter.Y - center.Y)) / 2);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
this.haveMultiplyConfirmedCenters=function()
|
|
|
|
{
|
|
|
|
var confirmedCount = 0;
|
|
|
|
var totalModuleSize = 0.0;
|
|
|
|
var max = this.possibleCenters.length;
|
|
|
|
for (var i = 0; i < max; i++)
|
|
|
|
{
|
|
|
|
var pattern = this.possibleCenters[i];
|
|
|
|
if (pattern.Count >= CENTER_QUORUM)
|
|
|
|
{
|
|
|
|
confirmedCount++;
|
|
|
|
totalModuleSize += pattern.EstimatedModuleSize;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (confirmedCount < 3)
|
|
|
|
{
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
// OK, we have at least 3 confirmed centers, but, it's possible that one is a "false positive"
|
|
|
|
// and that we need to keep looking. We detect this by asking if the estimated module sizes
|
|
|
|
// vary too much. We arbitrarily say that when the total deviation from average exceeds
|
|
|
|
// 5% of the total module size estimates, it's too much.
|
|
|
|
var average = totalModuleSize / max;
|
|
|
|
var totalDeviation = 0.0;
|
|
|
|
for (var i = 0; i < max; i++)
|
|
|
|
{
|
|
|
|
pattern = this.possibleCenters[i];
|
|
|
|
totalDeviation += Math.abs(pattern.EstimatedModuleSize - average);
|
|
|
|
}
|
|
|
|
return totalDeviation <= 0.05 * totalModuleSize;
|
|
|
|
}
|
|
|
|
|
|
|
|
this.findFinderPattern = function(image){
|
|
|
|
var tryHarder = false;
|
|
|
|
this.image=image;
|
|
|
|
var maxI = qrcode.height;
|
|
|
|
var maxJ = qrcode.width;
|
|
|
|
var iSkip = Math.floor((3 * maxI) / (4 * MAX_MODULES));
|
|
|
|
if (iSkip < MIN_SKIP || tryHarder)
|
|
|
|
{
|
|
|
|
iSkip = MIN_SKIP;
|
|
|
|
}
|
|
|
|
|
|
|
|
var done = false;
|
|
|
|
var stateCount = new Array(5);
|
|
|
|
for (var i = iSkip - 1; i < maxI && !done; i += iSkip)
|
|
|
|
{
|
|
|
|
// Get a row of black/white values
|
|
|
|
stateCount[0] = 0;
|
|
|
|
stateCount[1] = 0;
|
|
|
|
stateCount[2] = 0;
|
|
|
|
stateCount[3] = 0;
|
|
|
|
stateCount[4] = 0;
|
|
|
|
var currentState = 0;
|
|
|
|
for (var j = 0; j < maxJ; j++)
|
|
|
|
{
|
|
|
|
if (image[j+i*qrcode.width] )
|
|
|
|
{
|
|
|
|
// Black pixel
|
|
|
|
if ((currentState & 1) == 1)
|
|
|
|
{
|
|
|
|
// Counting white pixels
|
|
|
|
currentState++;
|
|
|
|
}
|
|
|
|
stateCount[currentState]++;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
// White pixel
|
|
|
|
if ((currentState & 1) == 0)
|
|
|
|
{
|
|
|
|
// Counting black pixels
|
|
|
|
if (currentState == 4)
|
|
|
|
{
|
|
|
|
// A winner?
|
|
|
|
if (this.foundPatternCross(stateCount))
|
|
|
|
{
|
|
|
|
// Yes
|
|
|
|
var confirmed = this.handlePossibleCenter(stateCount, i, j);
|
|
|
|
if (confirmed)
|
|
|
|
{
|
|
|
|
// Start examining every other line. Checking each line turned out to be too
|
|
|
|
// expensive and didn't improve performance.
|
|
|
|
iSkip = 2;
|
|
|
|
if (this.hasSkipped)
|
|
|
|
{
|
|
|
|
done = this.haveMultiplyConfirmedCenters();
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
var rowSkip = this.findRowSkip();
|
|
|
|
if (rowSkip > stateCount[2])
|
|
|
|
{
|
|
|
|
// Skip rows between row of lower confirmed center
|
|
|
|
// and top of presumed third confirmed center
|
|
|
|
// but back up a bit to get a full chance of detecting
|
|
|
|
// it, entire width of center of finder pattern
|
|
|
|
|
|
|
|
// Skip by rowSkip, but back off by stateCount[2] (size of last center
|
|
|
|
// of pattern we saw) to be conservative, and also back off by iSkip which
|
|
|
|
// is about to be re-added
|
|
|
|
i += rowSkip - stateCount[2] - iSkip;
|
|
|
|
j = maxJ - 1;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
// Advance to next black pixel
|
|
|
|
do
|
|
|
|
{
|
|
|
|
j++;
|
|
|
|
}
|
|
|
|
while (j < maxJ && !image[j + i*qrcode.width]);
|
|
|
|
j--; // back up to that last white pixel
|
|
|
|
}
|
|
|
|
// Clear state to start looking again
|
|
|
|
currentState = 0;
|
|
|
|
stateCount[0] = 0;
|
|
|
|
stateCount[1] = 0;
|
|
|
|
stateCount[2] = 0;
|
|
|
|
stateCount[3] = 0;
|
|
|
|
stateCount[4] = 0;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
// No, shift counts back by two
|
|
|
|
stateCount[0] = stateCount[2];
|
|
|
|
stateCount[1] = stateCount[3];
|
|
|
|
stateCount[2] = stateCount[4];
|
|
|
|
stateCount[3] = 1;
|
|
|
|
stateCount[4] = 0;
|
|
|
|
currentState = 3;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
stateCount[++currentState]++;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
// Counting white pixels
|
|
|
|
stateCount[currentState]++;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (this.foundPatternCross(stateCount))
|
|
|
|
{
|
|
|
|
var confirmed = this.handlePossibleCenter(stateCount, i, maxJ);
|
|
|
|
if (confirmed)
|
|
|
|
{
|
|
|
|
iSkip = stateCount[0];
|
|
|
|
if (this.hasSkipped)
|
|
|
|
{
|
|
|
|
// Found a third one
|
|
|
|
done = this.haveMultiplyConfirmedCenters();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
var patternInfo = this.selectBestPatterns();
|
|
|
|
qrcode.orderBestPatterns(patternInfo);
|
|
|
|
|
|
|
|
return new FinderPatternInfo(patternInfo);
|
|
|
|
};
|
|
|
|
}
|