game
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1 changed files with 87 additions and 4 deletions
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@ -2,7 +2,56 @@
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import { ref } from 'vue'
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import { ref } from 'vue'
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import CoverImage from '@/assets/cover01.jpg'
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import CoverImage from '@/assets/cover01.jpg'
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// show cover image
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const firstLoad = ref(true)
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const firstLoad = ref(true)
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// random pokemon of the first generation (No 1 to 151)
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const randomPokemon = ref([...Array(10)].map(() => Math.round(Math.random() * 151)))
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// four rows with five cards each
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const randomCards = ref([...Array(20)])
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// uncovered cards
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const flippedCards = ref([...Array(20)].map(() => false))
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// currently shown card
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const flippedTemp = ref(-1)
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const flippedTemp2 = ref(-1)
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// fill cards array with random pairs of pokemon
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for (let i = 0, j = 0; i < 20; i += 2, j++) {
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randomCards.value[i] = randomPokemon.value[j]
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randomCards.value[i + 1] = randomPokemon.value[j]
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}
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// randomize cards
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randomCards.value.sort(() => Math.random() - 0.5)
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function flip(i: number): void {
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if (flippedTemp.value === -1) {
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flippedTemp.value = i
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} else if (flippedTemp2.value === -1) {
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flippedTemp2.value = i
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setTimeout(() => {
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flippedTemp.value = -1
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flippedTemp2.value = -1
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}, 500)
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}
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const pokemon1 = randomCards.value[flippedTemp.value]
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const pokemon2 = randomCards.value[flippedTemp2.value]
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if (pokemon1 === pokemon2) {
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flippedCards.value[flippedTemp.value] = true
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flippedCards.value[flippedTemp2.value] = true
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}
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}
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function restart() {
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randomPokemon.value = [...Array(10)].map(() => Math.round(Math.random() * 151))
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for (let i = 0, j = 0; i < 20; i += 2, j++) {
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randomCards.value[i] = randomPokemon.value[j]
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randomCards.value[i + 1] = randomPokemon.value[j]
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}
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randomCards.value.sort(() => Math.random() - 0.5)
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}
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</script>
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</script>
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<template>
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<template>
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@ -10,12 +59,18 @@ const firstLoad = ref(true)
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id="cover"
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id="cover"
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@click="firstLoad = false"
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@click="firstLoad = false"
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>
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>
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click anywhere to start
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<button>click anywhere to start</button>
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</div>
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</div>
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<div v-else>
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<ol v-else>
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... game not yet implemented ...
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<li v-for="card,i in randomCards"
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</div>
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@click="flip(i)"
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:class="{ flipped: flippedCards[i] || flippedTemp === i || flippedTemp2 === i }"
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:style="{ backgroundImage: `url(https://raw.githubusercontent.com/PokeAPI/sprites/master/sprites/pokemon/other/official-artwork/${card}.png)` }"
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>
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</li>
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</ol>
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</template>
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</template>
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<style scoped>
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<style scoped>
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@ -34,4 +89,32 @@ const firstLoad = ref(true)
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text-shadow: 0 0 5px white;
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text-shadow: 0 0 5px white;
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cursor: pointer;
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cursor: pointer;
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}
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}
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ol {
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list-style: none;
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display: flex;
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flex-flow: row wrap;
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width: 900px;
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height: 720px;
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padding: 0;
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border: 1px solid white;
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background-color: #222;
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}
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li {
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width: 176px;
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height: 176px;
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background: #111;
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border: 2px solid #222;
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background-color: black;
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background-position: center;
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background-repeat: no-repeat;
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background-size: 0;
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transform: rotateX(180deg);
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background-color: #111;
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transition: transform .3s ease;
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}
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li.flipped {
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transform: rotateX(0deg);
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transform-origin: center;
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background-size: contain;
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}
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</style>
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</style>
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